Work experience
Engines
Unreal Engine
Unity
In-house engines
Tools
Houdini, Blender
Substance Painter
Substance Designer
Languages
Python
HLSL
C++
Platforms
PC, Playstation, Xbox
Nintendo DS, 3DS
Oculus VR
Resume
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CD Projekt RED – Engineering Manager, Tech Art
Cyberpunk 2077: Phantom Liberty | The Witcher (UE5)
Manager of 10 technical artists.
Product Owner of a cross-disciplinary agile team.
We're responsible for texturing workflows, master shaders, post FX, for AAA open-world games.
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CD Projekt RED – Senior Technical Artist
Cyberpunk 2077 (PC, Playstation, Xbox)
Helped develop a proprietary, multilayered texturing system based on Substance. Programmed tools for material library management.
Designed and implemented vehicle destruction pipeline.
Prepared shaders for environment art, gameplay-driven effects.
Implemented procedural, point cloud-based VFX, e.g. all braindance mode visuals.
Optimized & debugged shaders in PIX.
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Tate Multimedia – Environment Artist
Steel Rats (PC, Playstation, Xbox)
Designed and modelled modular environment sets.
Created procedural textures in Substance Designer.
Technical art duties, optimization, shaders.
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3DE – Houdini Render Artist
Created and rendered environments in Houdini.
Developed shaders, procedural generation solutions.
Programmed standalone tools in Python.
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Tomorrow – Senior 3D Artist
Lead a team of 4 artists on Oculus VR projects.
Designed, modelled and textured PBR environments.
Programmed shaders in HLSL.
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QubicGames – Environment Artist, Lead LD
Worked on level art, design and lighting.
Programmed a level design toolkit (Blender plugin).
Helped to optimise for handhelds.
Shipped 6 console games in total.